ANNWN (world map)

ANNWN is a medieval fantasy world where magic breathes and flows through the bones of the earth, giving birth to breath-taking landscapes, powerful monsters, and spectacular heroes!

History
Long before history could be recorded, before stories could be told, before eyes could witness the world, there were the Immeasurables. Infinite in power and vaster than comprehension, these beings lived in a dimension defined by rules and restriction. For eons they struggled against the chains of their existence, searching for ways to express their will without the limitations of their home. Then they found it: a young realm disconnected from their own, which they could explore and create in: ANNWN. Alas, the distance between this new world and their own was almost as infinite as they were, and they could not enter such a world fully.

As they pressed against the veil between realities, only the barest essence of each Immeasurable could be seeded into this new realm. These conceptual seeds materialized physically in the young ANNWN, creating what we now know as the Founts of Magic, from which the Immeasurables began spreading their will into the realm.

ANNWN Before the Founts
''Year ??? BF - Year 0 WF''

From what we can tell[from what?], civilization in ANNWN was going through its own sort of "dark ages" before the Immeasurables placed the Founts. The world would have been much like our own, where what little resources there were were being claimed by petty lords and false religions[citation needed].

Once the Founts were created, however, their effects were drastic and immediate. This marked the first year "Within the Founts", or "WF"

The Great Meeting
Year 0 WF - Year 58 WF

Many of the Immeasurables began exploring the world around their Founts, and were surprised to find life there, let alone culture. The reaction of each Immeasurable differed to meeting these mortal societies, but most of them were comfortable accepting titles of worship from the various cultures of ANNWN. During this time the older religions were abandoned and many lords were overthrown as they tried to command the powers of the Immeasurables, themselves.

The Great Meeting is often reflected upon by historians and elders with sorrow, as there was a constant threat of war and upheaval that led to a great many deaths. This continued until finally the Sevenfold Crown was forged from pieces of the seven most powerful Founts, uniting much of the realm under a single governing body that could communicate directly with the will of the Immeasurables.

The First Peace
Year 58 WF - Year 111 WF

Once the Sevenfold Kingdom was created from the central territories of ANNWN the world entered its first era of true peace in all of history. Natural and magical studies advanced faster than ever before, great architectural projects were completed, and culture developed in the most unprecedented rebirth of all time.

Such prosperity was not only limited to the Sevenfold Kingdom, however. Soon enough the surrounding territories became unified as their own nations: the Eighth Sea Explorers Guild, Kenjo's Jewel, and the Followers of the Obsidian Spire. This era ended when the Land of Mu was found, releasing the monsters within upon an unsuspecting world.

The Release of Mu
Year 111 WF - Year 116 WF

What followed was a bloodbath greater than any that the people of ANNWN had faced before, for what the Sevenfold Immeasurables had not expected was that other Immeasurables had made contact with ANNWN. The Founts these others had created would go on to create monsters inspired by the very fears and folktales of the mortals of ANNWN.

The Sevenfold Immeasurables tried several techniques to combat the forces of Mu, including their own breeds of monsters. What they found would work best, however, is the creation of Adventurers: avatars of the Immeasurables' immense will to fight back the creatures of the darkness. And so Adventurers began to appear across the Sevenfold Kingdom, born into the world with the training and power to bring the war to Mu.

"What follows is the content and resolution of ANNWN Season 1"

This continued for three brutal years until finally a village was found: the Forgotten People of Mu. These tormented survivors had been forced to experience horrible nightmares that would teach the Dark Fount beneath their town what mortals feared most. The Fount would then create these monsters and send them to pillage and terrify the world.

With the evacuation of the village, the Fount began spawning less and less monsters until finally a raid was made against the Fount itself. While the raid was successful and the Fount was shattered, what could not be stopped was the spread of a fraction of the Dark Fount's influence across the entirety of ANNWN.

The Age of Adventure
Year 116 WF - Year 117 WF (current)

"What follows is the content of ANNWN Season 2 (the current season)"

With the threat of evil sprouting anywhere across the unprotected wilderness of ANNWN, the Immeasurables had no choice but to create more Adventurers, in hopes that the peace can be kept. Now the threat of darkness can arise anywhere, but so can the hope of a new hero coming along to fight against it. What the people of ANNWN did not expect was for Adventurers to also become interested in what were considered civilian pastimes such as fishing, crafting, and domestic life in-between their time spent hunting monsters and delving into dungeons.

The Faces of ANNWN
ANNWN is split into 20 distinct faces, each with their own Fount that determines the theme, magic system, bonuses, and penalties that can be found there. The faces of ANNWN are flat and triangular, making an icosahedron (a 3D shape with 20 sides). As of update 1.14.3a there are 11 sides accessible to Adventurers:

The Fields of Haniad
Rolling plains, sun-drenched castles, and the pastoral comforts of home. Haniad is the first spawn-point of every player's first Adventurer (reaching level 8 unlocks the ability to restart at level 4 in any of the available faces) and is used as a gathering place due to the relatively low level and density of threats across the map.

The Fount in this map takes the form of a humble, abandoned cottage, and was created by Relief of a Welcome Embrace.

The Ozymandian Sands
Shifting dunes, ancient ruins, and the occasional oasis town. Ozymandia is a wide open stretch of desert that holds a dozen ancient ruins, each filled with monsters and puzzles. The dunes change to reveal only one of these dungeons a week, so be sure to check in regularly!

The Fount in this map takes the form of a mirage of a distant, golden city that is only visible when an Adventurer is at 10% of their health or less, and was created by Secrets Tempting You Forward.

Coeden, the Shadowy Glen
Trees as tall as skyscrapers, a blanket of shadows, and the feeling of being watched. Coeden's canopy reaches higher and higher the closer to its center you get. Coeden currently has the largest biosphere of any map in ANNWN, with up to 1500 huntable entities spawned at any time as well as twice that many gathering and fishing sites.

The Fount in this map takes the form of an enormous stag that can only be seen by players equipped with an Adder Stone. The stag is massive, but can be hard to find due to the limited viewing range of the Adder Stone and the fact that the stag can teleport[citation needed]. This Fount was created by Growth Leaving You Behind.

The Skies Over Nen
Floating islands, relentless winds, and steampunk aeronauts. Nen was once a mountainous area before the Fount came and began raising chunks of earth into the sky. Using the riches of the earth now exposed, industry boomed here.

The Fount in this map is a draconic creature that constantly flies at incredible speeds around the map, and was created by Uncontainable Excitement of Youth.

The Hogof Mountains
Jagged mountains, staggering cliffs, and enormous caverns. Hogof is the host of the number one, number two, and number three biggest dungeons in ANNWN. The devs first released these as "natural caves" and "ancient crypts" to be explored for "mining and lore purposes", but with the release of the Dark Fount's influence in Season 2 they have become some of the most dangerous zones in the game.

The Fount in this map has not been found, as only a fraction of the caves here have been explored. NPCs in the towns here have legends describing a giant made of stone who came long ago and dug out the caves in the map before sleeping deep below them. If these legends are referencing the Fount, then this would be the only map with a humanoid Fount. Files referencing the Immeasurable of this area use the keyword Imm.Isolation.

The Frozen Wastes of Rhew
The never-ending blizzard, a lack of resources, and _____. Rhew is a barren tundra where life struggles with every passing day against the constant threat of the elements. Rhew was released in the "Survival of the Fittest" update back in Season 0 and has been the least visited map ever since.

The Fount in this map has not been found, as only a fraction of the surface has been explored and only a single dungeon has been successfully cleared. NPCs in Rhew only exist in the single town here, and there isn't a single lore-keeper. Files referencing the Immeasurable of this area use the keyword Imm.Forfeit.

Castle Karst
Jagged peaks, regal villages, and the biggest, emptiest palace you've ever seen. Castle Karst is the old seat of the Sevenfold Kingdom, before the crown and almost all government officials were evacuated to Haniad.

The Fount in this map is the Castle Karst, itself, which fell to the hands of invading monsters during the Release of Mu. In retaliation the Fount there spawned a monster of its own in order to combat the threat within its walls, but in doing so permanently restructured itself into a deadly dungeon that can no longer tell friend from foe. The Fount was made by Decisions That Can't Be Unmade.

The Eighth Sea
Open waters, devastating storms, and the call of the depths below. The Eighth Sea is defined only by the ports you can find along its edge. The devs have long teased an update that will allow deep-sea diving, but even now this is still an extremely popular map due to the ability to craft, buy, and sail tier 3 and larger boats.

The Fount in this map has not been found, nor is it mentioned in the current files, leading to the widespread belief that it must be at the sea floor, and therefore deep sea diving will eventually be added to the game.

Kenjo's Jewel
Gothic architecture, cramped conditions, and more NPCs than every other map combined. Kenjo's Jewel is a hyper-dense city that spans the entire map, and even has multiple layers. The dangers of such a place might not be obvious until at least an hour within exploration: the difference between a building being a home or a dungeon is incredibly blurred and the threat of becoming lost is constant.

The Fount in this map takes the form of the many, many ravens and rats with white eyes that can be found almost anywhere in the map, and was created by Hands Always Reaching, Never Full.

The Roaring Peaks of Dhan
Beautiful food-forests, people living in harmony with nature, and the constant threat of volcanic annihilation. Dhan is a map industrialization was turned down in favor of a deep understanding of natural sciences through oral tradition and uniting under the crown was turned down in favor of living in peaceful, if anarchic, villages.

The Fount in this map takes the form of a beetle made of obsidian that spends most of its time submerged in lava, and was made by Kindness Concealing Overwhelming Wrath.

The Badlands of Mu
Grey and lifeless soil, clouds of ash and soot overhead, and the leftovers of an Immeasurable's evils. Mu was the source of all monsters back in Season 1, and to this day is still the highest level map of ANNWN. Players are not allowed to set the Badlands of Mu as their home spawn.

The Fount in this map took the form of a well full of human blood at the edge of the Forgotten Village, and was created by All-Consuming Spite Born from All-Consuming Envy.

"There are nine additional maps that have not yet been released by Otherworld Entertainment."