Armor

The armor system of ANNWN works off of a Quality system, allowing for custom armor sets to be created.

Qualities
Each armor set starts with one quality for 15 Gold, and each additional quality increases the value by 20 Gold.


 * Concealable (this armor's visuals and game-effect can be hidden from others)
 * Flashy (this armor grants +1 to social contests made with it)
 * Protective (reduces physical Connection loss by 1 while worn, can be taken multiple times to stack with itself)
 * Spiked (increases physical melee Connection damage dealt by 2)
 * Utility (this armor grants +1d4 to a Skill of your choice while worn. The skill must be chosen upon creation of the armor)

Drawbacks
Up to two of the following Drawbacks may be added to the armor set in order to reduce the final value by 15 Gold.


 * Conspicuous (this armor can not have its visuals edited or suppressed) (can not be taken with Concealable)
 * Fragile (any time you take physical damage, there is a 1 in 10 chance for the armor to break, cancelling its Qualities until you spend the time or Gold necessary for repairs)
 * Heavy (this armor imposes -1 to contests made that rely on speed and agility) (can not be taken with Concealable)