Weapon

The weapon system of ANNWN works off of a Quality system, allowing for custom weapons to be created.

Qualities
Each weapon starts with one quality for 10 Gold, and each additional quality added increases the value by 15 Gold.


 * Balanced (this weapon grants +1 to physical contests made with it)
 * Brutal (this weapon deals +1d6 physical connection loss on a successful hit)
 * Concealable (this weapon can be concealed within a character's inventory)
 * Flashy (this weapon grants +1 to social contests made with it)
 * Piercing (this weapon ignores an enemy's physical armor)
 * Protective (reduces physical connection loss by 1 while wielded, can not be taken multiple times on a single weapon)
 * Ranged (allows the weapon to attack at standard range)

Drawbacks
Up to two of the following Drawbacks may be added to the weapon design in order to reduce the final value by 10 Gold.


 * Puny (this weapon deals -1 physical connection loss on a successful hit) (can not be taken with Brutal)
 * Reloading (this weapon takes a moment to recharge between attacks)
 * Two-Handed (this weapon requires two hands to wield properly) (can not be taken with Concealable)
 * Unwieldy (this weapon imposes -1 to physical contests made with it) (can not be taken with Balanced)