Inventory Management

Players have 1 slot in each of the following categories:


 * Body
 * Used for clothing and armor
 * Back
 * Used for capes and packs
 * Hands (Worn)
 * Used for gloves and gauntlets (part of heavy armor sets)
 * L Hand (Carried)
 * Functions as a 1-slot pack
 * R Hand (Carried)
 * Functions as a 1-slot pack
 * Feet
 * Used for boots and grieves (part of heavy armor sets)
 * Head
 * Used for hats, hoods, crowns, and helmets

You can not hold more than that without using a Pack (which can be put in the Back slot or either "Carried" slots).

The Disability Awareness Update
"While ANNWN is a world of heroes made from magic, rather than physical bodies, we at Otherworld Entertainment understand how important it is to players to see themselves in the games that they play.""- Zelda Griffiths, design overseer of Otherworld Entertainment"

There are currently over a hundred various disabilities to choose for your avatar, which can even be added or removed for a fraction of the cost of other cosmetic changes. With these changes come new Inventory management features. Some examples are:
 * Choosing "Amputee (Left Arm, No Prosthetic)" turns your "R Hand (Carried)" slot into a 2-slot pack and unlocks the ability to wield two-handed weapons in your right hand
 * Choosing "Alternate Mobility (Wheelchair)" creates a wheelchair for your character that takes on visual and mechanical properties of whatever is in the "Feet" slot
 * Players can also edit any devices given through Avatar Disabilities as if they were part of their body