Ozymandia

A realm burned by an unrelenting sun, known by the community for its brutal challenges both in and out of the dungeons. The core mechanic of only allowing one dungeon to be accessed at a time leads Ozymandia to be one of the most visited maps while still hosting one of the lowest player-counts as far as home map goes.

Featuring bustling trade posts dotting the blistering countryside, Ozymandia is one of the most consistently threatening faces of ANNWN.

Tumaini
Largest of the settlements in Ozymandia, Tumaini offers one of the greatest markets specifically for buying vendor-trash to sell in other locations. Tumaini is also the only one of the three towns to have a lorekeeper to speak to.

Anit & Esi
Defined largely by their rivalry to each other, these two trade centers have been in stiff competition to control the flow of goods between the Eighth Sea and the rest of ANNWN. After the release of the Spice War update, players can now swear allegiance to either of the two towns and their trading companies.

The Dungeons
Each of the dungeons has an animal and a classification, alluding to the types of challenges that can be found within. Remember, the available dungeon changes every week, so be sure to check again if you're not specked out for this week's challenge.

Cat Palace
The only "Palace" dungeon sits near the center of the map and hosts an even split between puzzles, traps, and combat encounters. Cat Palace also boasts the largest layout of all dungeons, leading to a much higher level of challenge.

Camel, Crocodile, and Hippopotamus Fortress
The three "Fortress" dungeons tend further out from the center in the direction of each corner. Fortresses hold much more combat than the other dungeons, with an average amount of secondary puzzles[how many?].

Falcon, Frog, and Jackal Temple
The three "Temple" dungeons rest in the furthest corners of Ozymandia. Each Temple holds primarily trap-type encounters, with far more secondary puzzles than other dungeon types.

Gazelle, Hyena, Ibis, Locust, and Scarab Tower
The four "Tower" dungeons are scattered between the other dungeons of Ozymandia. The Towers are largely guarded by puzzles of increasing difficulty. The Towers also, as one might guess, have the smallest number of secondary puzzles due to their linear nature.